Post-its Don’t Make You Innovative: The Problem with Design Thinking

Post-its Don’t Make You Innovative: The Problem with Design Thinking

Post-its Don’t Make You Innovative: The Problem with Design Thinking

“Culture eats strategy for breakfast.” – Peter Drucker

Design thinking used to be the golden child of business schools and corporate boardrooms. It was going to unlock creativity, let anyone in the world contribute, place users at the center, and even make the biggest, stodgiest corporations more innovative. And for a time, it sold quite well—literally. Big consultancies and agencies were making millions teaching design thinking via colorful workshops, walls of Post-its, and frameworks that looked beautiful on PowerPoint slides. But if you ask designers working in large companies today, you’ll hear a different answer: It did not deliver.

The Rise of Design Thinking

Design thinking came from the world of industrial and product design, associated with companies like IDEO and the Stanford d.school. At its most effective, it is a human-centric method of problem-solving that, while ingraining empathy, prototyping, and iterative learning, drives toward a real-world solution. Businesses loved this idea. They had witnessed how traditional planning had let them down, and wanted something that felt creative and user-centered. And so they imported design thinking in bulk. “Design thinking workshops” quickly became par for the corporate course. They trained everyone to empathize, ideate, and prototype. Post-its flew off shelves. Conference rooms were now dubbed “innovation labs.”

It’s in Big Organizations Where It Went Wrong

But under the flurry of activity, most big companies did not make themselves more innovative.

Why? It was because design thinking was framed as a process to be adopted, not as a mindset to be internalized. It became a mantra—“Let’s run a workshop!”—as a pledge to reconsider incentives, structures, and culture. Teams would spend a day ideating, then go back to the same old quarterly goals, the same risk-averse leadership, the same functional silos. As the critic Natasha Jen so memorably argued in her talk “Design Thinking Is Bullshit,” the methodology sometimes valued feeling over rigor:

“Empathy alone does not ensure good design. Critique, subjectivity, and iteration do.”

But critique is uncomfortable. And large companies, generally averse to pain, favored the theater of innovation over actual innovation.

Workshops Aren’t Strategy

At a lot of companies, design thinking became performative.

Running a workshop looks innovative. It feels participatory. Without a willingness to change the way decisions are reached, though, it’s all theater. You can’t sticky-note your systemic issues away. But if leadership isn’t prepared to receive user insights that challenge existing assumptions or jeopardize existing revenue streams, all that work at empathy dies inside a slide deck. Design thinking so often flopped because it was sold as a plug-and-play solution—a way to be creative without having to act risky.

Culture Eats Process for Breakfast

Process alone doesn’t change outcomes. Culture does.

A company that penalizes failure, that evades tough conversations, or eschews inconvenient truths cannot innovate—no matter how many workshops it stages. True design practice needs room to play, money to try, and trust to present uncomfortable user revelations. It requires interdisciplinary collaboration that spans silos. Design thinking flopped in big companies because it never addressed the stuff that would kill user-centered innovation: incentives, politics, and culture.

Design, When It’s Real, Is Not Theater

In theory, design thinking wasn’t off base. But at its heart, it’s just good design practice: know your users, prototype, iterate.

But it was promoted as a silver bullet. Big companies sought the benefits of design without the cost. They wished to look innovative without feeling uncomfortable, or altering how power functioned within. So they had the Post-its and workshops. But they seldom achieved the results.

A Better Path Forward

If companies want to maximize the value of design, then they have to shift from design thinking as a workshop series to a human-centric design philosophy that redefines how they approach work.

That means: • Empowering designers to have actual impact on strategic decisions. • Basing incentives on long-term value, not short-term measures. • Sponsoring experimentation and failing as participants learn. • Forming interdisciplinary squads to work together on a regular basis, instead of only in workshops.

Design can change organizations—but only if organizations are ready to be changed.

Conclusion

Design thinking did not fail because the concept was flawed. It fell apart because big companies treated it as a fad. They purchased the workshop, skipped all the tough parts, and dreamt of smooth innovation.

But actual design work is messy, judgmental, and hard. It questions assumptions. It tests ideas. It listens to users, even when it’s uncomfortable. If companies want such results, they’ll need to do more than post the notes and show that they are truly committed to change.

Let’s build something meaningful.

Let’s build something meaningful.

Let’s build something meaningful.